From the hand of Mastiff as a publisher and Clay Games Studio, in collaboration with Headless Chicken Games.
This one was one of the most pleasant experiences during my game development journey. From the very moment we finished pulling the project source files and hoping into Unity pretty much of the game was already fully setup to work with gamepads and pretty much everything was working as intended.
Then one of our strongest skills and experiences, downloading and setting up the SDK from Nintendo dev interface and let’s get hands to work. We have a Nintendo Switch port to make.
We had to set up the environment and start throwing builds. Once in the development tool for Nintendo Switch we were able to play the game on the console, that was easy right? Well, quite a few steps from the end yet.
The heavy part of the process was:
- Modifying the save system to work with the internal file saving directories of the Nintendo Switch consoles.
- Modifying the whole UI to be more friendly and correctly prompted for the Nintendo Switch screen and controllers buttons.
- QA lotcheck review and certification, to publish your game on Nintendo Consoles you need to met a lot of requirements and standards.
- Couple rounds of QA and bugfixing, always hand to hand with the original development team and publisher.
- And finally after setting up the game page for store publishing on the Nintendo Portal we made a reduced Demo version of the game already available on the Nintendo store.
Get yourself a copy of Faerie Afterlight at
https://www.nintendo.com/us/store/products/faerie-afterlight-switch/
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